Hello there!
My name is Quinten Lansu
and I build user interfaces
I'm an experienced front-end developer working in the AAA games industry.
I have shipped multiple AAA video game projects with teams spread all across the globe. I have worked with all kinds of UI frameworks and have even built a few of them myself over the years.
What excites me about front-end development is seeing results quickly and being able to bring creative visions to life. I love working with user experience designers to figure out how to optimize an interaction flow equally as much as I love figuring out an optimal way to grab data from a backend.
And although I mainly work in C++, I built this portfolio myself using nothing but HTML and CSS best practices.
Name | Quinten Lansu |
DOB | 1989-06-30 |
Nationality | Dutch |
Location | Berlin, Germany |
Phone | +49 174 16 70 395 |
quintenlansu@gmail.com |
Massive multiplayer online game with free-to-play business model, based on the GoT license.
> READ MORESingle player stealth action adventure, continuing the story of Adam Jensen.
> READ MORESingle player action adventure, continuing the adventures (and struggles) of Lara Croft.
> READ MOREFour player co-op action adventure, in which players solve puzzles together and stop Set from destroying ancient Egypt.
> READ MOREStealth action adventure, in which Garret, the Master Thief, must claim back the City from the Baron's grasp.
> READ MORESecurity management package that combines reports from multiple sources into a single and intuitive 3D interface.
> READ MOREI started my career in game development with Game Maker, all the way back in 2002. I shipped my first game in 2004, when I was just 14 years old. It wasn't exactly a commercial success though, since I released the game for free on the Internet.
After studying International Game Architecture and Design at NHTV University for Applied Sciences, I joined the ranks of Nixxes Software in 2013, where I worked on the user interface for games like Deus Ex: Mankind Divided and Rise of the Tomb Raider.
However, I felt like a big fish in a small pond after a while. I moved to Berlin to seek out new opportunities, which I found in the free-to-play game Game of Thrones: Seven Kingdoms.
I've realized that what I enjoy most about working on user interfaces is getting feedback directly from players and/or users. Working on computer graphics is nice, but I'd rather leave the math to the experts.
I also love to work closely with artists and designers. I approach my role as a facilitator: I help them figure out what is possible and work to breathe life into their designs and sketches. And I'm always eager to learn more about how they approach tricky design requirements.
Even though I do most of my work in C++ or C#, I’m not afraid to get my hands dirty with Python, Javascript or visual scripting either. I built this portfolio from scratch myself in vanilla Javascript, if you can believe it.