My view on game development

Tag: postapocalypse

PostApocalypse DevDiary 2: Of Saves and Trading

This is part 2 of an on-going series. Start here if you don’t know what’s going on. Hello readers! Last week I spent most of my time working on a school assignment, but I still managed to find some time to cram in some new features into this fancy indie game I’m making. But most […]

PostApocalypse DevDiary: Week 1

Recently I’ve picked up work again on my indie game: PostApocalypse. Beginnings Last summer, I needed to stay busy. You don’t want to come out of your summer holiday with a set of blunt tools, so you need to continue using them. It was actually my father who gave me inspiration for this game. My […]