knight666/blog

My view on game development

Tag: gamedev

Nine-patches and text rendering

I promised I’d post more often and I guess I’m keeping my promise by posting… twice a month! For the past week-and-a-half I’ve been focusing on the interface of my game. Because I’m targeting such an old platform, I pretty much have to implement everything myself. But that’s okay, because it’s fun! Although I can’t […]

Three months of development

On January the 24th I made the first commit. I had decided to finally build a game on my favorite crazy platform: Windows Mobile 6.1. Windows Mobile is exactly as the name applies: Windows for your phone. And it programs like that too. You create a window with “CreateWindow”, you can render using GDI, DirectDraw […]

PostApocalypse DevDiary 2: Of Saves and Trading

This is part 2 of an on-going series. Start here if you don’t know what’s going on. Hello readers! Last week I spent most of my time working on a school assignment, but I still managed to find some time to cram in some new features into this fancy indie game I’m making. But most […]

PostApocalypse DevDiary: Week 1

Recently I’ve picked up work again on my indie game: PostApocalypse. Beginnings Last summer, I needed to stay busy. You don’t want to come out of your summer holiday with a set of blunt tools, so you need to continue using them. It was actually my father who gave me inspiration for this game. My […]