My view on game development

Category: Programming

Windows 10 Broke My Unit Test

I am the author and maintainer of utf8rewind, a low-level library written in C that aims to add support for UTF-8 encoded text. It has functions for converting to and from UTF-8, seeking in UTF-8 encoded text and case mapping UTF-8 encoded text. One of the core tenets of the library is safety. To ensure […]

The Curious Case of the Greek Final Sigma

For utf8rewind 1.2.0, one of my goals was to add Unicode case mapping to the library. For the most part I’ve succeeded; it’s now possible to convert any kind of UTF-8 encoded text to upper-, lower- and titlecase using functions in the library. But there were a couple of exceptions to the case mapping algorithm […]

How to flip input handling on its head with action mapping

Suppose you’re working on a space action game called “Actioneroids”, which sounds a bit like something your doctor would prescribe a cream for. You started from scratch and got something on the screen as fast as possible. You wrote some code in C++ to create a window, loaded some ship graphics and now you want […]

Serialization using Protobuf

For the past few months I’ve been working on a game I’d like to call “Alpha One”, but is still called “Duck Hunt” for now. I’ve been working on it in the train, with a mindset of: just get it done. I’m not really bothering with architecture all that much, I just want a working […]

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